New Study Suggests An Unexpected Price For Turning On
The Computer Late At Night For High Tech Excitement
The bright display screen contributes to metaltonin
suppression, which has been blamed for the tendency to insomnia in the
elderly
(June 11, 2003) Bethesda, MD – Recently released
research claims that playing lots of video games improves some types of
visual functioning. Before rushing to your computer or buying more games,
consider another new research finding. Newly published results suggests
that performing an exciting video display terminal task fitted with a
bright display suppresses the nocturnal changes in melatonin concentration
and other elements of our biological clocks. In other words, playing an
exciting video game at night with a bright display backlight might just be
the physiological cause of a poor night’s sleep.
Background
Melatonin secretion is
linked to both the sleep-wakefulness and light-dark cycles. Ocular
perception that ambient light is dimming has been shown to trigger, via
neural pathways involving the hypothalamus, increased secretion of melatonin
by the pineal gland. Serum levels increase 10-fold just before sleep and
peak around midnight. Twenty-four-hour secretion is higher in winter than in
summer. The decline of melatonin secretion with age has been blamed for the
tendency to insomnia in the elderly.
As in all advanced industrial nations, the number of
Japanese using personal computers at night is increasing. A recent report
from that nation indicated that 53.7 percent of Internet users in Japan had
delayed bedtimes and 45 percent of them had shortened sleeping hours. These
statistics suggest that performing a video display terminal (VDT) task
influences the sleep-wake cycle and human biological rhythms. What is not
clear is what factors of a VDT task are physiologically related to this
phenomenon. Some believe that gazing at a bright display (BD) of a light
source while performing a VDT task is one of the factors that affects the
human biological clock.
Another factor affecting the human biological clock and
sleep-wake cycle is thought to be increased mental activity caused by using
a computer. It has been reported that melatonin level was influenced by
exercise and affective state. It has also been reported that social
activities entrained the circadian rhythm in humans.
A New Study
In a new study, the effects of a BD and increased
mental activity level on nocturnal melatonin level while subjects performed
VDT tasks at night were examined. Salivary melatonin concentration in each
subject was measured, as well as rectal temperature (a physiological marker
of circadian rhythm that is influenced by exposure to bright light).
Additionally, heart rate and an EEG were monitored to evaluate the activity
levels of autonomic and central nervous systems, respectively.
The authors of “Effects of VDT Tasks with A Bright
Display at Night on
Melatonin, Core Temperature, Heart Rate, and
Sleepiness” are Shigekazu Higuchi, Yutaka Motohashi, Yang Liu, Mio Ahara,
and Yoshihiro Kaneko, all from the Department of Public Health, Akita
University School of Medicine, Akita, Japan. Their findings appeared in the
May 2003 edition of the Journal of Applied Physiology.
Methodology
Seven healthy male students, with a mean age of 24.7
+ 5.6 (SD) years participated. None could be considered an extreme
morning type or an extreme evening type. Beginning one week before the start
of the experiment, the subjects were instructed to wake up between 0800 and
0900 and go to bed between midnight and 0100 to maintain regular sleep-wake
cycles. The average times when the subjects went to bed and woke up were
0045 and 0816, respectively. Furthermore, beginning three days before the
experiment, the subjects recorded their oral temperature approximately every
three hours, except during sleep. The peak of the circadian rhythm of oral
temperature was estimated.
The subjects performed exciting tasks on a VDT with BD
(exciting-BD) and dark display (exciting-DD) and boring tasks on a VDT with
BD (boring-BD) and DD (boring-DD) between 2300 and 0200 the next day. The
experimental order was randomized, and the interval of each experiment was
one week. The exciting task was a shooting game, and the boring task was a
simple addition task. The subjects were instructed to gaze at the display
during the task. If a subject did not respond because he closed his eyes, an
alarm rang and the number was counted. The 17-inch color-display was placed
at eye level 45 cm in front of the subject. The screen of the display was
240 mm long and 325 mm wide. The screen of the BD was white with 120 cd/m2,
and the screen of the DD was black with 0.5 cd/m2. The vertical light
intensities of the BD and DD were 45 and 15 lx at each subject’s eye level,
respectively.
Saliva samples were collected by using cotton wool and
a plastic tube at 2300 (before commencement of the task) and at 0200 (after
completion of the task). Rectal temperature was recorded at two-minute
intervals during each task. Heart rate, EEG, and subjectively rated
sleepiness were recorded before the start of each task and every hour while
the subjects rested between tasks. The EEG was recorded at the central
location for three minutes while the subjects closed their eyes with the use
of a bioelectric amplifier.
Results
The salivary melatonin concentration increased at 0200
in all conditions. The salivary melatonin concentration was significantly
influenced by the brightness of the display and significantly lower during
the exciting-BD than during the exciting-DD. However, there was no
significant difference between salivary melatonin concentrations during the
boring-BD and boring-DD.
The rectal temperature decreased during the night in
all conditions. The rectal temperature was higher during the exciting task
than during the boring one and significantly higher during the tasks with a
BD than during the tasks with a DD in the latter half of each task.
Significant effects of the task and time course on
subjectively rated sleepiness, relative theta power, and heart rate were
found. The subjectively rated sleepiness and relative theta power increased
during the task in all conditions. The subjectively rated sleepiness and
relative theta power were higher during the boring VDT task than during the
exciting one. No significant effects of BD on subjectively rated sleepiness
and relative theta power were found. The heart rate decreased during the
task in all conditions. The heart rate was significantly lower during the
boring VDT task than during the exciting one. Although no significant effect
of BD on heart rate was found, heart rate tended to be higher with the BD
than with the DD.
Conclusions
Some observational studies have demonstrated that
exposure to an electromagnetic field (EMF) suppressed melatonin level in
humans, but this was not found in some laboratory studies carried out under
carefully controlled experimental conditions. Because the intensity of the
EMF from a BD is much lower than that used in these laboratory studies, it
is thought that the EMF from the BD had little effect on melatonin level. In
conclusion, performing an exciting VDT task with a BD influences the
nocturnal melatonin concentration and other physiological indicators of the
human biological clock.
These results do not dispute the findings that video
games offer increased visual acuity to the user. Instead, the Japanese
study suggests that there is an unexpected price for turning on the computer
late at night for high tech excitement. The old standby of a cup of warm
milk before bed may be the best advice, after all.
Source: May 2003 edition of the Journal of
Applied Physiology
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The American Physiological
Society (APS) was founded in 1887 to foster basic and applied science, much
of it relating to human health. The Bethesda, MD-based Society has more than
10,000 members and publishes 3,800 articles in its 14 peer-reviewed journals
every year.
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Editor’s Note: A copy of the research article is
available in pdf format to the press.
Members of the press are invited to obtain a pdf copy
of the study and to interview members of the research team. To do so, please
contact Donna Krupa at 703.527.7357 (direct dial), 703.967.2751 (cell) or
djkrupa1@aol.com.